import { useEffect } from "react";
import { useFrame } from "@react-three/fiber";
import { useAnimations, useGLTF } from "@react-three/drei";
export default function Bird({ speed, factor, url, ...props }) {
const { nodes, animations } = useGLTF(url);
const { ref, mixer } = useAnimations(animations);
useEffect(
() => void mixer.clipAction(animations[0], ref.current).play(),
[mixer, animations, ref],
);
useFrame((state, delta) => {
ref.current.rotation.y +=
Math.sin((delta * factor) / 2) * Math.cos((delta * factor) / 2) * 1.5;
mixer.update(delta * speed);
});
return (
<group ref={ref}>
<scene name="Scene" {...props}>
<mesh
name="Object_0"
morphTargetDictionary={nodes.Object_0.morphTargetDictionary}
morphTargetInfluences={nodes.Object_0.morphTargetInfluences}
rotation={[1.5707964611537577, 0, 0]}
>
<bufferGeometry attach="geometry" {...nodes.Object_0.geometry} />
<meshStandardMaterial
attach="material"
{...nodes.Object_0.material}
name="Material_0_COLOR_0"
/>
</mesh>
</scene>
</group>
);
}